loish:

latest stress relief piece!

loish:

latest stress relief piece!

joy-ang:

Malaysian laksa for my sister’s birthday 🍜🎂

joy-ang:

Malaysian laksa for my sister’s birthday 🍜🎂

shjnam:

"Eloper"
Oil on wood panel 12”x12”

shjnam:

"Eloper"

Oil on wood panel 12”x12”

shjnam:

"Oblivion"
Oil on wood panel 12”x24”

shjnam:

"Oblivion"

Oil on wood panel 12”x24”

darksideof:

#seven #moon http://ift.tt/1r0tTOS

mrockefeller:

Here are all five spreads from the pokemon zine I made for Light Grey Art Lab!

The show is now open, so if you’re in the Minneapolis area, you should definitely go check it out. You can find more information about the show here.

I will be printing more of these zines in the future and will let you know when they are for sale!

jovo-ve:

Boo Boo Hoo

natalie-andrewson:

JUST finished this little print of this little explorer for Out Of Step Arts!!~~

As a Guest Artist the print will only be available in the OOSA shop for a special limited time through September, but it’ll also be at SPX! I’ll have prints at my table (A5), and so will OOSA (W44-45)!! Prints at SPX are discounted a little so get ‘em there if you want!  

Can’t wait to see everyone at SPX this year! I’ll be doing magic wizard commissions again and I’ll probably have a bunch of other dumb drawings with me for sale too :) plus Eris and MAMUANA. **see u thur**~~

dos-ist-gut:

Another World (Delphine Software International, 1991)

There are two things I especially love about Eric Chahi’s 1991 classic. The first is how dynamic the gameplay is - the rules are ever changing, and you need to learn and discover in order to make any progress, and the second is the world itself - you get a real impression that there’s a whole new culture and place here, an advanced people with their own set of traditions and customs and an alien environment, rather that just simple enemies you have to overcome and platforms to jump on. Both of these elements enhance the feeling of being in a strange place and desperate to survive. This scene near the very end of the game really captures the feels of being in an alien place for me - showing our protagonist learning how to use devices, madly pressing unfamiliar buttons in a tense situation, surrounded by danger, and showcases several aspects of these people’s culture without any words and with just a few colours. It’s hard to overstate how powerful scenes like this feel compared to Another World’s contemporaries - Chahi’s vision was magnificent and remains inspiring to this day.

supersonicart:

Steve Kim.

New fashion illustrations by Steve Kim (Previously on Supersonic)(Interviewed):

Read More